My repertoir has consisted of Level Design, Scripter and Narrative Design and currently Associate Design Director. All in all I have always leaned towards flow and pacing in games which naturally led me into finding my place in Level Design.
I strive to help out the team and colleagues the best as I can and am eager to learn as much as possible for the cause. My role has taught me a lot technically, creatively and verbally. It is a great joy for me to teach and help others.
Apologizes for how extremely old this portfolio is in this time and age. The intention is for it to get a face lift when time allows for this. Please check my LinkedIn for latest information or contact me directly.
Unannouced game
A44Games: Continued my work as the Lead level designer at A44 after our collaboration, eventually stepping into an Associate Design Director role.
Star Wars Jedi: Fallen Order
Respawn: Narrative Designer on Star Wars Jedi: Fallen Order. Responsible for collectibles (Echoes and Scans).
Wolfenstein: The Old Blood
MachineGames: Directly after Wolfenstein: The New Order I carried on with Wolfenstein: The Old Blood. All the way with polish and shipping in spring 2015. January 1 2015 I got the title of Senior Scripter
Flintlock: The Siege of Dawn
Shapefarm: Outsourced to A44Games to help finalize Flintlock: The Siege of Dawn as a lead level designer with 4 reports. Primarily management and review responsibilities.
Anthem
BioWare: Working at the main BioWare branch in Edmonton, Canada as Level Designer. Responsible for narrative flows in the main hub Fort Tarsis.
Wolfenstein: The New Order
MachineGames: After Syndicate 2012 I moved on to MachineGames with the same title, Gameplay Designer/Scripter. From middle of production all the way until finalizing the game in 2014
Unannouced game
Shapefarm: The studio's first level designer and later Lead Level designer with up to 6 reports. Working for an unannounced game outsourced to a Japanese studio setting up pipelines, workflows and reviewing content.
DOOM
MachineGames: Extended scripting help to id Software from the MachineGames studio in Sweden for a couple of months on DOOM
Syndicate
Starbreeze: Started as scripter intern winter 2008 at Starbreeze Studios and carried on with employment as Gameplay Designer/Scripter. Worked on it all the way until shipping in 2012
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