My role
Worked on prototypes and quest flow in the game.
Level Designer on Fort Tarsis for the E3 demo, putting together the appearances with models provided from character artists and working along side cinematic design for any technical support.
Responsible for the main hub of Anthem, Fort Tarsis.
Layout, quests and help creating an atmospheric ambient environment filled with NPCs, implementing conversations.
Pushing workflows and tools as well as bug reporting on them is an everyday part of my work.
Documentation on all of this to set my peers up for success as well as mentoring new colleagues.
Part of the Onboarding advisory team for EA
Timeperiod: Nov 2015 - now
Example of Fort Tarsis citizen conversation with the branching dialogues,
responsible for implementation
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