First person adventure shooter
My role
I was responsible for script and gameplay in a handful number of maps in the game and assisted on others. Taking it all the way from whitebox until shippable state and bugfixing on them. I implemented everything from progression blockers, secrets, doors and events. I worked closely with programmers, environment artists, prop artists, animators and especially our directors, making sure to realize their vision, during this time.
Responsible for these maps
Timeperiod: March 2012 – May 2014
About
Wolfenstein: The New Order is an action-adventure first-person shooter video game developed by MachineGames and published by Bethesda Softworks. It was released on May 20, 2014 for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and Microsoft Windows. The game is set in alternative history 1960s Europe in a world where the Nazis won the Second World War, the single-player story follows war veteran William "B.J." Blazkowicz and his efforts to stop the Nazis rule over the world. There is no Multiplayer in this game.
C02 Asylum, an event heavy level where you're flashing forward in time experiencing how the patients around you are taken away for Deathsheads personal experiments. I scripted the game events, character animations and timed gun shots and all prop animations added, when you see yourself in the wheelchair in first person throughout the whole map with flashes, blackouts and blood.
C06 London Nautica, combat heavy map but highlighting the panzerhund maze that I participated designing. Starting at 3:18. There are specific sections the Panzerhund intercepts you at and prevents you from getting close to the entrance, ending with a chase sequence where you have to run from it. Scripted the triggers for when he jumps at you along with animaitions on the rocks and effects. Everything is custom scripted with hurt triggers where he can reach you.
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